Case study / Computer vision game
Hand Gesture Puzzle Game
A webcam puzzle controlled through real-time hand tracking, pinch gestures, moving targets, and progressive levels.
Vision input laboratory
The controller
is your hand.
A camera frame becomes landmarks, a pinch, and finally a puzzle action.
CAM 01 / LIVEMEDIAPIPE HANDSLEVEL 01
Stage 01 / 05Webcam frame
OpenCV captures the live camera frame.
Overview
What the system is
A webcam-based puzzle game controlled with real-time hand gestures across five levels.
Capabilities
What it does
- 01Real-time trackingMediaPipe Hands reads webcam landmarks frame by frame.
- 02Pinch interactionThumb-index distance drives grabbing and dropping.
- 03Progressive levelsTargets become smaller and move faster across five levels.
Engineering
Decisions on record
- Vision
- OpenCV capture with MediaPipe Hands.
- Structure
- Responsibilities are split across game, vision, renderer, and configuration modules.
Credits: Srun Sochettra, Tep Makara & Sar Chanrithy